Exporting Data

Replay

Replays record your gameplay and allow you to watch completed runs.

Creating a replay

The replay option must be enabled before starting a new game.
You can also enter a name for the replay there.

Once the game is over, you can save it by pressing the export button at the bottom right.
You can also export the replay from the pause screen.

You can also record the game by setting the --recorder-file (-r) command-line argument.

You can learn more about the command-line interface in the CLI chapter.

Playing back a replay

To watch a replay, you have to start the game from the command line.

You can select the replay file by setting the --replay-file (-y) argument to the path the replay was saved to.

You can learn more about the command-line interface in the CLI chapter.

Record

A record allows exporting game state information, including the round reached or the resources collected.
If you have enabled replay recording, it will also contain replay data.

Records are really helpful for automatically testing game conditions in CI systems.

To be able to generate a record, you have to start the game from the command line and set the --record-file (-t) argument.

You can learn more about the command-line interface in the CLI chapter.

Creative World

Maps build in Creative Mode can be saved and reimported.

Saving

Creative worlds can be saved at any time.
Pause the game and click the button in the bottom-right corner of the screen.

Adjust the export path, if needed. Confirm with the Save button.

Importing

Importing maps is currently only possible when starting the game from the command-line, by passing the map path as a command-line argument.
Use the --map-file (-m) argument to specify the gamemode and make sure to start the game in Creative Mode.

You can learn more about the command-line interface in the CLI chapter.